All levels in metro last light. Metro: Last Light. Walkthrough. Video review of the game

The original Metro 2033 game ended with a missile attack on the lair of the "Blacks" - perhaps the most dangerous mutants in the post-apocalyptic world of Dmitry Glukhovsky. Home to bomb survivors, the Moscow metro is torn apart by a gang war that threatens to exterminate people before the terrible mutants from the surface do it. Mankind repeats the same mistakes over and over again.

Judging by the fact that Artyom is still the main character in the new game, this means that he still managed to somehow get down from the Ostankino Tower, although numerous stairways collapsed during the ascent.

At the very beginning of the game, you will only need to shoot the creatures that attacked from the darkness of the tunnel. In fact, here we are shown the effect that Chernykh have on people - they cause visions. A second ago, former comrades, people begin to kill each other. Artyom can shoot his comrades who have succumbed to hallucinations, or do nothing, then the script will just work.

Sparta

2034 year. The Order of the Rangers occupied D6, an old military storage facility. This is where the game starts. Khan woke up Artyom. He thinks Black wanted to make contact with Artyom. Ulman sent him out, we'll meet them later. Artyom was accepted into the Order of the Rangers, where he had long wanted to get. You can try to get a tablet with tasks and a lighter [M]. The green arrow indicates the direction to the target. It's not needed right now, but it might come in handy in the future. There is no hurry, you can look at people, listen to conversations, feel the atmosphere. And learn a lot about the world of the game. In the armory, Artyom will be given basic equipment: a gas mask, two filters for it, a first aid kit and several army cartridges. The latter here act as a currency. Remember: if you hold down [R], then these cartridges will be loaded, so you need to press quickly so as not to accidentally shoot money. shows the contents of the backpack. Now you need to choose a weapon. Up to three units can be transferred at the same time. If you pre-ordered the game, you can choose the RPK, the most powerful machine gun. The author took the RPK, the killer and the valve, and hung a collimator sight on each, as well as an elongated barrel on the shotgun. You can test the weapon in the shooting range. The first dummy needs to be shot in the chest, and the second armored dummy in the head. If the results do not satisfy you, there is an opportunity to choose another equipment. Also in this place, the work of PhysX technology is clearly visible. You can go further through the kitchen. At the exit, Ulman and Khan are already waiting for Artyom. The gates to the station open to reveal a strange spiraling elevator inside a giant circular well. At the top is the entrance to the command center. The miller arranged a meeting, to which all the commanders of the detachments came. We need to go inside for Khan talking about the Blacks. The miller does not approve of his desire to seek a common language with them and gives the order to take him into custody. He sends Artyom in search of the surviving Chernoy, along with sniper Anna, the daughter of Melnik himself, who will have to kill the monster. If you wait a bit, you can find out that Lesnitsky, about whom we heard so many rumors, was mishandled, stole a container from the laboratory and fled. Anna is waiting in the freight elevator. He will go down to the station where the monorail is served.

Ashes

The monorail has arrived at the station. Until the light is turned on, you need to use a flashlight [F]. You need to pull the switch to open the door. The stairs lead to the sewer, which is overgrown, swampy, and full of rats and cobwebs. A lone mutant runs further down the tunnel, but if desired and a good reaction, he can be shot. Artyom and Anna find a ladder to the surface. You need to put on a gas mask [G]. Pay attention to the watch on the left hand. They show the time that the filter will last. On the surface are the ruins of the Botanical Garden. A lot of scrap metal, glaring puddles, a collapsed Ferris wheel. Soon Anna leaves Artyom alone to find Chernoy. But so far we are "lucky" only with ordinary Guardians. There are three packs of them. By this time, Anna has climbed onto the ruined gate and covers Artyom. In the winding passage there is a small Black, probably a cub. He is so fast that it is impossible to shoot him. Will have to pursue. Despite his best efforts, Black takes no damage from the shots. Artyom grabs him, but he manages to penetrate his mind. The video shows that the baby was able to escape from the explosion that killed all his relatives.

Paul

Artyom woke up only when he was captured by the stalkers of the Reich. As well as a little Black and two Reds who came from somewhere. The Reich is at war with the Communists, but not with the Order. However, Artyom is taken with them to the Reich concentration camp, where they are kept in the toilet along with the others. One of the red scouts is killed, but together with the second, Pavel, Artyom manages to kill all the Nazis.

Exit through the door is not possible, so you have to use the garbage chute. Below is a sewer full of dead people. This is another thing: further on, a view opens up to the well, which is full of hangmen, and above - cages with people. These people are only to blame for the fact that they were born with some anomalies, such as head sizes that are different from the “norm”. You need to follow Pavel, keeping in the shadows, to the bars. There you will need to stand in front of him to put him on the stairs. He will lower the ladder down, and Artyom will be able to climb up too. You will need to sneak crouching, and stop on command. You need to go upstairs and get to the right officer and kill or stun him. Then pull the lever and lower the ladder. So funny: the prisoners in the cells tell Artyom what to do! At the top you need to unscrew the bulb from the spotlight. Pavel on the other side cuts out all the light and leaves. You can walk across the bridge, which is no longer lit. Another fascist and a ladder. There is a dirty narrow pipe through which you have to crawl. Downstairs, a conversation between two Reichsmen can be heard. One of them saw his son in Black and could not kill him. Instead, he sold it to a merchant from the Hansa. On the other side, three throwing knives can be pulled out of the corpse. Good silent weapon. You need to get back to the cells, climb the stairs and press the call button. The gateway will open and the sentry will come out. You can kill him yourself, or hide, then Pavel will kill him. You need to go inside and pull the lever to close the airlock.

Here Pavel throws a pistol with a silencer to Artyom. It will now be easier to kill patrolmen in the sewers. They also have a couple of machine guns. There is also a lever on the panel near the window that opens the cages. You need to help Pavel open the gateway by pulling the lever on the wall.

Reich

The escape from the Reich continues. This scene was shown in the very first videos before the release of the game. The Sturmbannführer tells the Nazis about the D6 base, which is full of food, medicine and weapons. And which is held by Sparta ... At this moment, a person appears who will talk about the escape of two prisoners. Pavel fires into the air, and he and Artyom begin to rush headlong. Artyom was shot, but Pavel drags him to the railcar. It worked out, the bullet hit the bulletproof vest.

Parting

The trip doesn't last long. Almost immediately, the rails lead to a dead end. The only way leads through the pipe... but Paul, who climbed into it, is grabbed by the guards. The gates open, and two fascists come out in search of his accomplice, that is, Artyom. They can be bypassed, killed or stunned. You need to go through the gate to sector D3. It is quite possible to pass this zone even without killing, the main thing is to unscrew the light bulbs and stun all the unguarded patrolmen. You need to climb up and go through the guardhouse. Behind the door, the enemy, caught in a bunk, will surrender. If you want to see a "good" ending, you need to spare him. The further path lies through a technical channel, with spiders, the size of a large palm.

Camp

Pavel was beaten, his nose was broken, and now they are taking him to be executed. We must try to save him. At the exit of the tunnel is a new room full of enemies. You need to climb the stairs, go around everyone and go down the other side. Behind the door is a freezer full of animal carcasses. Then comes a makeshift greenhouse where plants are grown in tubs. The lamps that illuminate the safe path in the center can be turned off using the shield on the left. On the other side there is a descent into the ventilation. From here you need to reach the commander, pull the lever that opens a new passage. You can go all the way quietly. The stealth here is very similar to Dishonored. We jump off the bridge, neutralize the stretch, climb the stairs. You need to crawl through a narrow gap in the wall. Behind her begins the execution of Paul. You need to kill the executioners and cut the rope.

Torch

Instead of starting a pursuit, in the tunnel where Artyom and Pavel ended up, the Nazis turned off the light. It turns out that large spiders live ahead, which hide in the light. So you have to use a flashlight. As in the first part, it can be pumped up with kinetic energy. To do this, press [F] and click the left button until the arrow starts to go off scale. You will need to raise the grate to go down into the tunnel below. With the help of a lighter, you can burn the web blocking the path. The elevator they found turned out not to be an escape route, but a decoy that leads straight to the lair of giant dog-sized spiders. When they stick around the walls of the elevator, you will need to come up and light them with a lantern, the light of which is deadly for them. The elevator will go up. There will be one spider, and behind it is a bridge. The first jump is easy, but then the failure is too big. Also spiders are picking up. You will need to help Pavel pull the pipe out of the wreckage. It can be used as a jumping pole. You need to press [E] from a certain distance. Then Pavel and Artyom get on the train and go down the other side. In the distance, a landslide is visible, from which daylight breaks through. Spiders will not approach him. Pavel finds a torch and lights it. You need to be closer to him so as not to become a spider dinner. What, by the way, do all these huge spiders eat here? Giant moths? The exit from the bunker opens a little further. Pavel sent Artyom alone, but he himself remained by the fire, and did not even give up the torch. You need to find an electrical panel, D'Artagnan will do the rest himself. The door will open.

echoes

The stalkers made their camp in the basement. You need to take the gas mask that Pavel found. Behind the door is an exit to the surface. A huge passenger plane crashed, burying its nose in the entrance to the "Teatralnaya". The weather here is even more unpredictable than in the tropical jungle. The sun is shining, and in a second clouds have already flown and a downpour has begun. In the transition, you can pick up a new gas mask with a filter, and whole glasses. An animal guarding a double-barreled shotgun hid in the service room. At the exit from the passage there is a running flock of guards. If you sit down and don't move, they won't notice you. Judging by the strongest wind, a real storm is coming, from which the animals are fleeing. Then the path lies through the same plane. Inside, Pavel and Artem begin to have visions. They even see the cockpit and pilots at the start of the nuclear apocalypse and the plane crash. Pavel became so stupid that he took off his gas mask and began to suffocate from non-existent smoke. At the exit from the plane, it turns out that the sun has already set. And the wind died down. How much time has passed? Suddenly, a Demon swooped in, grabbed Artyom, but threw it after Pavel fired a burst at him. Around the corner already meets a flock of guards. You need to stick to Pavel, he will lead to the entrance to the station, first through the window, and then down the escalator.

Big

Welcome to the first red station. At the moment, a train with refugees has arrived on the platform. Judging by the conversations, those who were considered "mutants" in the Reich are fleeing here. While Pavel agrees that Artyom was allowed to go along the Red Line to Polis, the ranger himself can inspect the Theater Station - the most "cultural" Metro station. Apparently, at the time of the apocalypse, there were actors and connoisseurs of beauty on it. Just one such, a theater critic, begs in the aisle. You can put the cartridge in the box if you want to see a good ending. And after he finishes his speech, it will be possible to throw the second one. I wonder if we will see an underground theater performance? There is even a tout here. He walks all over the bar where the militias are drinking, and further, where the juggler entertains the children. You know, this "peaceful" station will give odds to similar BioShock Infinite locations. Watch it, listen - you won't regret it.

Further in the market you can buy weapons and ammunition. After the market, the entrance to the New Bolshoi Theater begins - on the right is the queue for tickets, and on the left is the passage to the hall. At that moment Paul returned. He will take Artyom straight to the theater for free! The girls are dancing the cancan. It's worth getting closer. And the left one is clearly brand new, it does not keep up with the rest at all. You can sit in a chair and watch other performances. One of the actors, four-legged and tailed, almost attacked the audience. The poor fellow was tired of jumping endlessly. Then an accordionist performed with a half-naked backup dancer, one accordionist, one guitarist, and an accordionist with a guitarist together ... The poor critic was right - this is never a theater.

The further hike leads backstage, where the dancers are now resting. You can listen to them, and peep a little, for two young ladies who are washing. At the restaurant, Pavel invites Artyom for a drink. He does not refuse, and soon falls unconscious on the table. Here is the same ... scum!

Korbut

Out of the frying pan into the fire. Or from the Reich to the communists. Now the captive Artyom is being dragged around the Red base. There are more fighters at the station than the Order had. They train, do push-ups, or just wait for orders. Pavel Morozov handed Artyom over to General Korbut. Lesnitsky, who betrayed the Order, is also here. He recognized Artyom.

He was handed over for interrogation, where he was diligently beaten by Comrade Moskvin, General Secretary of the Central Committee of the KMP, with a mustache "under Hitler." But, since our comrade generally does not like to talk very much, scuffle does not lead to anything. In contrast to the injection of "truth serum". She evokes visions of that very day, Artyom's first exit to the surface at the Botanical Garden station. One of the Blacks saved the child from the guards. At the same time, having received a passage to the subway, where in the future his relatives kill thousands of people ...

Artyom was supposed to be killed, but so far this has not happened. The son of the Secretary General, Lenya, does not want to follow in the footsteps of his cruel father and frees the ranger. For him, this is another way to interfere with his father, and for Artyom, it is a chance for salvation. The exit from the cell is in the ventilation, which Lyonya points to. And you can immediately overhear the conversation between Moskvin and Cheslav Korbut. Having promised the secretary general a "bloodless" option to end the conflict, in another room, General Korbut orders the detachment to attack and capture some objects, while removing the insignia.

Revolution

Pavel Morozov was told where the small Cherny was and sent in search of him. So, you need to follow him.

But for now, we are still on the Red Line. Artyom puts on a heavy helmet with traces of bullets that could not penetrate it. Weapons, as is often the case in video games, no one began to take away during interrogation. But in the closet you can pick up a double-barreled shotgun with a silencer. You need to overcome three communists, go down the stairs and go through the door.

Behind it is a hangar with an armored train. You can turn off the light and stun the soldiers one at a time. Judging by the conversations, the communists are notorious lazybones: they can do business only for appearances. And one in general, at the words “burn the rats,” decided that it was about refugees. Here are the Kyiv developers. You need to go around the hangar in unlit places, wait for the movers to leave and sneak to the door.

In the new room, it will be possible to sneak behind the backs of soldiers, even in illuminated areas. You need to get to the stairs, climb up, find the lever in the caretaker's booth, go back and climb through the blades of the stopped fan.

You need to go down, and just walk to the next door, holding on to the shadows.

The gateway will open and sentries will come out. You can wait for the barrels, and then pass by. After the bonfires, a tunnel full of cobwebs begins. The road ends with a meeting with a man armored from head to toe with a light machine gun ...

Regina

It turns out to be Andrey Kuznetsov, an old acquaintance of Artyom. Having drunk and fed, he puts Artyom on the Regina armored train. It looks more like a rough fake of a sports car (to put it mildly), but standing on rails. Controls are like in any game with cars, only there is no steering wheel. The engine is turned on [space]. You can also shoot from your weapons. You can go out and inspect the tunnels, for example, a room with a corpse at the very beginning, a spider lair next. The trip ends in front of the lock. It cannot be opened because there is no voltage. Therefore, you will have to wade through another spider nest and look for a shield. Now you can return to Regina, open the gateway and continue on your way. The ceiling here has collapsed, so contaminated air has also entered the tunnel from the surface, you should put on a gas mask. Spiders have been replaced by new monsters that are not afraid of the light. When the armored train hits another train, it will be able to push it. But due to the fact that the movement speed will decrease, the monsters will be able to catch up and attack Artyom from behind. Will have to shoot. When the extra car goes to another track, you will need to move the arrow so that Regina goes in the right direction. Although this is how you look, the path was not in vain nailed up with what they could. The armored train accelerates to tremendous speed and overturns.

Bandits

Although Artyom fell out of his seat, Regina remained on the rails. Now, if you go in the opposite direction, you can find a corpse (for a good ending) and a shotgun near it. We need to go further. Behind the barricade, a caravan of refugees from the Red Line is discovered. The soldiers protecting them, most likely, have already died in front, so Artyom will have to go and kill the bandits alone, who have already killed a dozen men. So, in order to save the first girl, you need to run to get to her and the kidnappers. Now you can go back and clear the way from the bandits. It is necessary to free the bound prisoner so that he drives away the trolley. Now you can return for Regina and continue on your way. To open the gateway, you need to overcome the resistance of the second bandit ambush. The third group guards the arrow. By changing its direction, it will be possible to drive on the right path. However, the cul-de-sac is also worth a visit to take a look at the railcar stuck there, full of fresh bodies. But around the right corner, there is also something interesting: the bandits have grabbed a woman and children and are keeping them in a room. To get into it, you need to quickly run in a circle from the corridors, otherwise the woman can be killed. In the end, the armored rubber will fail and refuse to continue the trip. You need to go through the wagons on the tracks on the left. Behind them is a semi-submerged station. By pulling the rope, it will be possible to call a boat to Venice. However, at the sound of a bell, a flock of local monsters is pulled up for dinner. You need to hold out until the arrival of the boat and sit in it.

dark waters

Artyom's savior was a local fisherman, Uncle Fedya. I wonder where the fish comes from on the subway tracks, and is it possible to eat it? Let's find out!

A short bath does not answer this question. However, I don't think it's worth repeating the experience. It's best to duck when the logs go too low. Then there are amazing mutants, which the fisherman calls "shrimps". They look similar, only the dimensions, with a pig, are somewhat embarrassing. Even if you don't start the fight first, the shrimp will still attack the boat. To prevent them from turning it over, you need to shoot those who dare to climb. At the end, the fisherman will throw a whole box of dynamite, from which a tall wave will rise. Yes, fishing is good!

Venice

Having overcome the bars, Artyom and Uncle Fedya ended up in Venice. It seems that everyone here does nothing but fish. But this is only the beginning, further more interesting. You can knock on many doors, but no one will open. You can give alms, but to steal is to spoil karma. Three gangsters are talking about the fact that the "circus of freaks" on Oktyabrskaya has replenished. Maybe it's our Black? On the market you can buy and sell weapons, ammunition, equipment. And nearby is a shooting range, in which it is proposed to shoot at rats. If you have a shotgun, it will be quite easy. After winning three times, you can get a special prize - a teddy bear, which was “lost” by a boy crying next to his mother in front of the shooting gallery. Giving him a toy is a great way to improve karma.

We need to go to a brothel, they say that two komunyak went there. Indeed, Pavel and another "red" ordered a private dance. Having overheard them, Artem learns that Korbut ordered some kind of virus to be delivered to Oktyabrskaya. You can’t find out more, but you can order a dance for yourself. Well, if you know what I mean. However, you need to catch up with these guards of the cardinal.

They hide behind a door behind the market. Disguised communists settled there. One goes to the door, the other to the fuses that Artyom turned off. The third stands with his back to the lamp. A suspicious suitcase, locked with a padlock, was carried to Oktyabrskaya. You need to get to the door behind which is Pavel. Artyom manages to overcome him, and he repeats the story that Cherny is on Oktyabrskaya. But, unfortunately, he slips away when one familiar comrade appears from the door, who at the beginning of the mission offered to go shoot the bandits, but this idea was rejected by the head of the station. It shows the way to the surface. First you need to put on a protective suit, which is located in the closet to the right of the stairs.

Sunset

After a short briefing, Artyom is left alone with the radioactive swamp. It is teeming with leeches, as well as new creatures with powerful claws and shells. In the trailer of one truck, you can find a supply of incendiary bombs that do an excellent job with them. You should not stay too long, because the supply of filters is not eternal, and the skies are full of Demons. In one of the garages at the other end of the accessible area, you can find a new assault rifle - Kalash 2012. You should move only on solid ground, as well as in places marked with red flags. To find fuel, you need to visit two places: in a crashed plane, which you can get into through a hole in the roof, climbing onto its wing first, and also in the garage on the opposite side, on the border of the map. In both places, the canisters should be checked. When you find a full one, a huge monster appears outside. You can't kill him yet, so you can just move on. You need to find the ferry station, which required fuel. You will have to activate the launch twice. The first time only shrimp will attack, but the second time - that same big and green creature. However, a demon had already laid eyes on her. After that, the raft will finally land and it will be possible to cross the swamp.

Night

The night is dark and full of terrors. You still need to get to the church. The big green monster reappears and leaves. In addition to him, there are also less tenacious land creatures. The flags lead to the building of the shopping center, which is called "ROISSYA VPERDE", where the remains of a beauty salon, a cafe and a hardware store are now guessed. On the second floor there is an exit through a broken window, on which a searchlight beam is directed. The voice of sniper Anna is heard from the loudspeaker. It would be interesting to know her path and the purpose that led her to this place. Outside the window there is also a direct road to the church through the ruins. No sooner had Artyom crossed the log than the very harmful and indestructible creature appeared from the water. No, but it's still killable. It took half a dozen guns to finish her off. After the victory, it remains to move to the church along the log.

Catacombs

Artyom was given a bed in the very corner of the church. He is awakened by the evil Anya, apologizing along the way for allowing him to be captured. Behind the bunks were the equipment and weapons dealers. But further it is more interesting: during the discussion, there was a knock on the door of the chapel. It was Lesnitsky who led the Reds to the outpost of the Order. The doors exploded, turning into splinters from the explosion, those who weren't killed were stunned. Artyom manages to see how Anna is being grabbed and taken away (isn't this the notorious karma?), but then he passed out.

And when he woke up, the communists were gone. The doors to the outside are littered, but the catacombs are open. An audio recording on the floor reports that Anna is being taken to Oktyabrskaya. Luckily, we were going there anyway. The path is long and winding, but there is nowhere to turn. Soon Artyom begins to see all sorts of things. You will have to go down in the old cage, at a very low speed. But soon a flock of creatures dare to make attacks, one or two at a time. You need to aim them in the nose. The cell falls, but not to the very bottom. You will have to go down the tunnel. It looks like an abandoned mine, or medieval catacombs. Monsters are running ahead one after another. If you do not touch them, karma improves. To raise more, you need to go in the direction from which they left. Behind a small waterfall, the guards ambushed Artyom. The gate is opened by rotating the wheel, holding [E]. Behind them is a very beautiful cave full of underground streams, and in the center is some kind of small building. You need to go down the elevator, and then also jump off. Straight to the next group of monsters. Also here, the mutated bats begin to attack with strong ultrasound. After the next group, you will need to find and activate the lever that will put water on the elevator mechanism. When it comes down, you can ride it up. There is a bridge here, very fragile in appearance. And as soon as a big fat monster joins Artyom, he collapses, dragging them both down. Killing a creature that looks like a gorilla will not work, so you can just make it ram through all the columns. Nothing will collapse, but soon the creature will make a hole in the wall leading to the tunnel, after which a mortal battle will take place. After the death of the gorilla, the uniform Indiana Jones begins: the walls of the cave do not withstand and it begins to flood with water, which carries Artyom along with it.

Infection

It seems that wandering through the cave passages is coming to an end. Annie's heavy breathing comes from above. Up the stairs you can climb into the ventilation. From it you can see how Anna is taken away somewhere. Then it will be seen how the Reds shoot infected civilians. Going down, you can eavesdrop on their conversation. They are not aware that it is their own reds who are to blame for the epidemic, but they suspect that something is not clean here. However, it would be much more useful to kill them before they finished off one of the civilians. He will say that the Reds appeared at the station two days before the start of the epidemic, but immediately with flamethrowers. They must have released the virus. On the table you can pick up a night vision device. A trail of corpses follows the rails. NVD will interfere more if you pass stealthily. The communists occupied the station. You need to get to the door with the inscription "do not enter." Behind it begins the infected territory. Reds burn bodies and residential buildings. It will be harder to slip past them if they find the bodies. You will need to crawl through a very low tunnel. At the other end, everything just blazes. Including a very large, for the subway, library. Here you need to get to the red door leading to the border of the station. On the other side are escalators, as well as Lesnitsky, who put a knife to Anya's throat. And he asks Artyom to take off his gas mask. As a result, the traitor runs away, and Anna and Artem use their last strength to get to the Hansa, where they put on gas masks, temporarily saving their lives. It is not yet known whether they are infected or not.

Quarantine

The chapter begins with the same bed scene. Not knowing yet that their lives are out of danger, Anna gives herself to Artyom, and he does not particularly resist. Later it just becomes known that they have no traces of infection. But Anya still needs to heal the wound, so for now Artyom leaves the quarantine zone alone. Civilians who fled from October are under observation. And most of them are not so lucky, most likely they will die soon. In the purification chamber, you can overhear the doctor's conversation with the martinet. He believes that this epidemic is caused by the use of bacteriological weapons, which should kill the maximum number of people in the shortest possible time, and after a while become harmless, making it possible to repopulate the territory. Artyom is allowed through the checkpoint, but other refugees are not allowed in. At the station, everyone wears gas masks, and no wonder. Artyom meets Khan and they are both allowed onto the platform. There are also other rangers here, thanks to which Hansa managed to survive.

Khan continues to make his semi-crazy speeches. He wants to find and save the little Cherny, calls him "the last angel." Khan and Artyom are let through to the Interlinear. A labyrinth that almost no one walks through. As long as Khan holds the lever, you can pass through the blades of giant fans. For some time, you just need to follow Khan until a flock of guards shows up. You need to use a flashlight or night vision device to see targets at a distance. Next, you will need to burn the web, behind which the rotten grate is hidden. Behind it begins a half-flooded tunnel. "Strange place" is an understatement. Suddenly, the phone rings. Old, wall-mounted telephone. The voice of Artyom's mother is heard from the receiver. Here is another batch of glitches. In this place, by the way, Artyom can run with seven-meter steps, despite the knee-deep water level. Khan mutters about fate, about the fact that the River will carry Artyom to Cherny. And it's true: when both heroes find themselves in a funnel, a "drain" occurs, and they are sucked in, taking them away in an unknown direction.

They find themselves at the top of the Ostankino tower, at the moment when Artyom sent rockets to the Chernykh's lair. When Khan jumps down, you need to approach the "second" Artyom. The next attraction: chasing little Black in the ruins of his house (already the beginning of this game). Next vision: chasing a toddler on a burning freak circus train.

Finally, the visions end, and Artyom and Khan find themselves in the real world. Everything is so wet and dirty. The radio warning for the 13th post about a possible attack from the Reds was just beginning to arrive, but there was no one to take it. Artyom and Khan got into the railcar, they need to catch up with the train.

Chase

Not only the Rangers, but also the Reds got on the tail of the Hansa train carrying the Black. At the beginning of the chase, you will need to kill the crews of several railcars. This is done most quickly with headshots. Then it turns out that the Communists are already on the train itself. First you need to clean the tail car, and then the entire port side. After that, Artyom, completely on his own, will jump from the trolley onto the train. You need to move to its head part, shooting the reds that pop up. Please note that wooden boxes are perfectly shot through. Cages begin behind the cars. Their only inhabitant is the Black cub. A train explodes in front, the train stops, the kid gets out of the cage and grabs Artyom by the hand. In the new vision, his first exit to the surface continues, at the Botanical Garden station. This time he remembers his mother's face. And the Blacks… they really tried to make contact with him. This time the baby loses his strength, and Artyom has to carry him.

Crossing

Artem carried the "child" out of the burning train to the surface. Telepathic communication has finally improved, and now Black's thoughts are heard in the ranger's head. But soon he disappears, leaving Artyom to take a walk on the surface. You need to go down and go along the trench. The number of monsters exceeds several dozen. Luckily, they don't attack all at once. Black changes Artyom's vision, making it thermal. But it doesn't last long. The kid appears again near the Moscow River. You need to go through the ice, from under which one hungry monster appears. Black continues shamelessly delving into Artyom's head. Under the bridge you can find the body of a demon, this improves karma. There is also a note here. Even further you can enter inside this bridge. Behind the bars begins a staircase. She leads upstairs, outside. Little Black put on children's clothes. There are a lot of skeletons in the cars - not everyone who visited the subway on "that" day ended up underground and survived. Hundreds were on the surface during the explosions. It suddenly turns out that the demons are so strong that they can throw a subway car into the river. Artyom falls into the water first, thanks to which he escapes by surfacing and climbing onto the ice. It’s impossible to fall into the river again, there are fish here that can devour a person entirely. You need to run across the ice towards the stuck ship. From it you can get over to several wagons lying in the river. On them it will be possible to get to the land. We'll have to climb inside the bridge again.

Bridge

At the very beginning, you can find a sniper rifle. At the top, Black will again show the possibilities of his vision. Red (aura?) - evil. They mean monsters, not communists. Although, who knows, it could be a play on words. You need to go across the bridge, shooting the creatures. You can walk past the second group along the paths on the left, they won’t even smell it. But at the top of the escalator, a fight is unavoidable. In the closet there is a staircase leading up. There used to be a detachment of stalkers here, but they were all killed. This is where mutated bats spawn. Finally, there will be a cable on which you can cross a good half of the bridge. Until the demon cuts him off. But Cherny unexpectedly comes to the rescue, distracting this revived gargoyle from Artyom. They meet again in the car.

Depot

The subway depot shakes with thunder, the downpour lashes the roofs of the rusting trains, and the sky is almost as black as at night. Black notices people first. Probably with the help of his special vision, or other developed senses. People, as he says, are afraid of attack, but they themselves are not evil. They are the rangers who occupied the hangar. Their leader, Stepan, speaks Ukrainian. It is strange that after so many years he still has not learned Russian. Here you can trade with his squad.

Going upstairs and meeting with Cherny, Artyom learns that many hostile people have shown up at the Depot. Red communists. Behind them will be a door leading to a staircase. There, the kid will give Artem the filter he found. And then he opens the locked door. Behind her is the second squad. It will be easier with them than with the previous ones. Behind them is the third group. Their goal is to capture the last surviving Black. They don't need Artem alive. There are already tales about him, as about someone who can kill an entire detachment alone. So let's not disappoint them. After them, behind the door, is a detachment of black and red. They are afraid, and still want to kill - as the commentator suggests.

After this group, outside the door, Lesnitsky meets him with one knife in his hand. Black grabs him by the neck, after which he and Artyom penetrate his memory. About those moments when Lesnitsky stole the virus from the chemical weapons laboratory, handed it over to General Korbut and Pavel Morozov, and captured Anna. But something new is also revealed: Pavel was also ordered to do something related to Red Square. After the visions, there will be a choice: whether to kill Lesnitsky. As you probably understand, a simple stun is better for karma. The radio broadcasts a message that the rangers need to use the entrance to Red Square. Our road also leads there.

Dead city

Black shows many "shadows" inside high-rise buildings. Who is this? Ghosts? Climbing the stairs of the first house, you can find a note in the apartment, and during the flash of lightning, you can also notice a silhouette on the wall, which is not visible at normal times. Jumping out of the window, Artyom saw the distant past for a few seconds: the sun is shining, the leaves are turning green, the children are playing and having fun in the yard. In the present, leaden clouds have covered the sky, the trees have not put on their green clothes for many years, and children ... children here exist in the form of phantoms, or shadows, memories of the old days. To go forward, you will have to jump into a dug hole, in which you can see the pipe. The hole leads to the cellars. Climbing the stairs, you can find a Stalker's stash, see a pack of mutated dogs through the window, and hear a baby cry. You can't relax. The game of shadows, ghosts, lightning flashes, unexpected attacks... Perhaps this is the scariest place in the whole game, in which you really startle a couple of times. We leave to the surface through another pit and pass under the arch. A flock of hungry mutants is attacking in the yard. Black continues to bring supplies to Artyom, much like Elizabeth in BioShock Infinite.

You need to go through another house. A flock of "non-red" mutants runs through the yard. You can't touch them. By this time the rain had stopped and the sun was out. You need to climb the stairs to the roof of the house. Demons appear here, so it's better to run to the entrance to the stairs leading inside the house. After going down to the very bottom, you will need to jump through the hole into the basement. To the entrance to the catacombs.

Red Square

The catacombs led Artyom to the Kremlin. Flocks of small flying mutants hover over the towers, while others have occupied the towers. If they don't approach and shoot, they won't touch Artyom, they just guard their little house. Unexpectedly clear weather in a matter of seconds is replaced by a strong wind that knocked down one tree and overtook the clouds. Black suggests a place where you can hide. Soon it will be possible to continue the path, but only to the next shelter. The elements, interspersed with radiation, make you wait out strong gusts in the shelters that Black finds. You do not need to kill the mutants, you need to bypass the green water on top. There will be an entrance to the tunnel, from the walls of which phantom hands stretch. Soon they become real for Artyom and grab him. Rescues, as usual, Black. At the exit it will be possible to find the way to the mausoleum, where only bones remained of Vladimir Ilyich. To do this, you need to overcome the upper part of the mausoleum and go down to the lower aisles. There you need to go against the compass.

At the exit, St. Basil's Cathedral is found, in which the communists settled, led by Pavel. You need to kill the snipers in the windows. It is best to choose cover and shoot all the snipers with a sniper rifle. Black will help thermal vision. Also, a small detachment with machine guns will pass below. When all of them are over, the gate leading inside will open. Behind them, of course, a new ambush. All that remains is to shoot at Pavel, who moves further and further inside, to the balcony. Black says that Pavel is not angry, but sad. From his memory, one can extract the last, rather obvious part of Korbut's plan - to capture D6 while Melnik is hanging out at the negotiations, take all the poison and destroy all the inhabitants of the metro, with the exception of the red line, in order to then repopulate all the stations with communists. Unlike Lesnitsky, here the choice will be between help and inaction. Morozov can be saved. It remains only to exit through the window into the garden.

Alexander Garden has changed beyond recognition. Immediately behind the fence is a swampy area. And somewhere ahead, one beast just fells trees. Cherny went on reconnaissance, and Artyom needed to overcome the swamp, a long passage dug by something, from the earthen walls of which tree roots can be seen. And then what was once an alley with monuments to hero cities. After a narrow and low hole between the roots of trees, a giant she-bear meets. At first, she rushes at Artyom, and he stabs her in the eye. After that, the she-bear becomes not as fast as smaller mutants use. The weak spot is on her back. The improvement of karma is facilitated by killing monsters after the wounded she-bear breaks the road through the roots, which will allow her to survive and return to the cubs. Artyom is already waiting at the entrance to the metro, Khan and Melnik. Black shows a new vision for Artyom and Khan: behind the door at the D6 base there are other Blacks who are still in hibernation. Such is the addict's opportunity to bring back a new kind of intelligent life. Miller agrees to skip the trinity at D6 if Black helps with the negotiations in Polis.

Policy

Black disguised himself as a little boy in a raincoat. Khan argues with Melnik about negotiations. After all, it's one thing - that Artem told the truth about the plans and actions of the Communists to the Order, and quite another - to try to convince other groups of this, without having clear evidence. The orderly ranks of the Reich and the Red Line have already gathered in front of the front doors, and their heads at this moment are pushing a speech from the stands.

So our four heroes entered the council hall, where Moskvin is now performing on stage. It's funny to watch how the Secretary General backs away from the child, but he fails to get away from Chernoy. Moskvin's memory looks like a red corridor, hung with communist posters and slogans, full of doors leading to different memories. On the instructions of Korbut, Maxim Petrovich poisoned his brother, Anton, thinking that he wanted to kill him himself. Maxim Moskvin was elected general secretary, and Korbut received an excellent lever of pressure on him, for the sake of implementing his terrible plan. After being exposed, Moskvin confessed everything to the council and said that General Korbut was currently preparing to storm D6.

The Rangers of the Order return to D6 to take on the communists led by General Korbut. At the same time, Artyom is dressed in one of those heavy armored suits that are made specifically for firefights with people, and not with animals, like a regular ranger's kit. That is why now he will move very slowly. Little Black went on his own to free his relatives.

Melnik gives a speech before the fight. He says that each Spartan is worth five enemies. Approximately this ratio will be in this last battle. Directly "300 Spartans", but you yourself probably noticed the similarity. So, on the left you can find a box with cartridges for all weapons. And on the right - the last opportunity to exchange, or tune your arsenal, completely free of charge. I recommend taking the Paragraph machine gun, a very cool toy. Also, make sure that the weapon uses different cartridges - they may not last for a long time. Having finished all the preparations, you need to go to the barricade in front of the gate.

The Reds rammed the gate with a train, which then exploded, taking Sparta's first line of defense with it and opening a passage for infantry. After a minute of defense, a second explosion is heard, concussing Artyom. But he manages to get up and continue the battle behind the third line. In shelters, by the way, it is very useful to squat. Then a new breach opens up on the left. A "tank" appears - a rail modification. Pay attention to the steel stick that binds the two wheels, highlighted in red. You need to shoot at it, best of all from weapons with optics, pay attention to the sniper rifle lying on the floor. Then both wheels are highlighted, then the machine gunner's armor plate, after which the tank explodes. The Reds are retreating! But only for more people to follow the first path. You need to regroup, jumping over the fence to the rest of the comrades. Enemies will be very well armed and armored. Then reinforcements arrive with a flamethrower, but that's not the most interesting thing: they lined up in a "turtle" battle formation, using shields that completely cover them even in motion. The main goal is to hit the flamethrower in the tank on his back, after unloading the clip in his head.

The last resort of the communists will be an armored train that will ram through the entire defense of the Spartans. Xerxes, aka Korbut, takes the stage to look at the last remaining Rangers. And how lucky that Artyom is among them, who is within easy reach of the self-destruction switch D6...

There are only two endings. One good, the other not so good. Which one you come to depends solely on your desire to search all the corners, listen to all the dialogues, not kill more than necessary. If there is no such desire, you will get a worse ending. A list of 103 actions that affect karma can be found.

Bad ending:


Good ending:

Action Metro Last Light games takes place in the not-so-distant 2034th year under the ruins of Moscow, which survived the Apocalypse, somewhere in the ruined ruins that were once the noisy metropolitan metro, the remnants of the representatives of the human race are trying to survive and are constantly fighting mutants. Hordes of the latter constantly attack the shelters of people trying to survive.

However (people are such people), instead of joining forces and fighting together against mutated opponents, the inhabitants of different metro stations have separated from each other and are waging internecine wars for complete control over the Moscow metro. A real fratricidal war is unfolding underground, the result of which can be the complete destruction of humanity on planet Earth.

The main character in Metro Last Light game- Artem, whose role belongs to you. And you have something that can become the key to the survival of people - the last ray of light in this darkness of chaos.

This game is made in the style of a first-person shooter and is a long-awaited sequel to the exciting game Metro 2033, which was well received by both critics and the players themselves.

In battle, you are given the opportunity to use a variety of weapons, including home-made ones, against mutants and against people, using the tactics of surprise and invisibility in the ensuing darkness. Your attention will be captured by the post-apocalyptic world of the metropolitan subway. This first-person shooter/horror combo will have you fighting for every bullet in one of the most immersive worlds ever created by humans.

In order to enjoy the stunning lighting and physics of Metro Last Light on your PC, you will need the following: minimum system requirements:

— operating system Windows: XP (32 bits), Vista, 7, or 8;

- Dual Core processor with a frequency of 2.2 GHz;

- 2 GB of RAM;

- a video adapter compatible with DirectX 9 and the 3rd shader (for example, NVIDIA GTS 250, or AMD HD - Radeon 400);

- DirectX 9.0c;

- for 3D Vision function: NVIDIA GTX 275 or higher graphics card, monitor frequency 120 Hz, NVIDIA 3D Vision for Windows Vista, 7 or 8.

Metro: Last Light, formerly known as Metro 2034, is a first-person shooter developed by the Ukrainian company 4A Games. The game is not related to the Metro 2034 book, that is, unlike the first part, it does not have a direct connection with the work of Dmitry Glukhovsky. The player is waiting for the post-apocalyptic world and action, diluted with elements of horror.

Perhaps at the end of 2014 there will be a version for the PlayStation 4.

Gameplay and story

After Artyom launched a flurry of warheads in the Dark Ones (the canonical ending of Metro 2033), nuclear winter passed. The emerging sun melted the ice, but the environment did not cease to be hostile. The air from the surface is still impossible to breathe, and Moscow is inhabited by mutants.

The action takes place in the post-apocalyptic future known from Metro 2033. People who are in the ruins of the Moscow metro are trying to protect themselves from deadly external threats. Animals and people caught in the poisonous rain become mutants hunting in the catacombs. Survivors do not unite in the fight against mutants, but fight among themselves for scarce resources. They all want to get a powerful apocalyptic weapon. The threat of an inevitable civil war is brewing, fraught with the destruction of mankind. The main character, Artem, is the last hope of humanity. The progress of the game is based on the development of the story. Artyom can use a whole arsenal of exotic makeshift weapons. The world of Metro: Last Light is positioned as atmospheric and addictive.

The developers promised improved artificial intelligence, more stealth, new options, improved economic elements and multiplayer.

Development

The first show of the game took place at 2011 E3. Voice actors for the game included Lance Henriksen, Nolan North, Khary Payton, and Patton Oswalt. Commenting on a question from NowGamer about a possible Wii U release, 4A Games key programmer Oles Shishkovtsov said that the console uses a "terrible, slow processor." He was echoed by colleague Hugh Beynon, who reported that the effort required to develop the Wii U version was not worth the result.

The gameplay trailer for Metro: Last Light attracted significant attention, with over 4 million views. In November-December 2012, three more short action videos based on the game appeared.

4A Games has made it clear that the game will not come with an online mode, as the developers have put all their efforts into creating a single-player campaign. However, multiplayer may be introduced after release.

Thanks to technologies such as lighting effects and physics, Metro: Last Light is called the new benchmark candidate for graphics card tests.

Some of the dissatisfaction among gamers was caused by the fact that the high difficulty setting was presented as a pre-order DLC, the so-called "Ranger Mode", priced at $5.

System requirements

  • Windows: XP / Vista / 7 / 8
  • 2.2 GHz with two cores. Recommended 2.6 GHz with four cores, e.g. Intel Core i5
  • 2 GB RAM. Recommended 4 GB
  • Shader model 3.0 capable video card, such as NVIDIA GTS 250 or HD Radeon 4000. Direct X 11 capable card, such as NVIDIA GTX 580/660 Ti or AMD 7870 is recommended.

Forsupport3D Vision

  • Video card not weaker than NVIDIA GTX 275. Recommended NVIDIA GTX 580/660Ti
  • Monitor with 120Hz refresh rate
  • NVIDIA 3D Vision kit for Windows Vista, 7 or 8

OPTIMUM CONFIGURATION

  • 3.4 GHz multi-core processor, e.g. Intel Core i7
  • 8 GB RAM
  • Graphics card like NVIDIA GTX 690 or NVIDIA Titan

) in the role of the main character, we again see the notorious Artem. His mission this time will be to prevent a civil war developing between residents and groups of the Moscow Metro. After what happened in the previous part of the game, Sparta, the Reds and the Nazis are at war with each other for the right to get the known Ebola virus located in the D6 bunker. The latter is able to give its owner almost unlimited power. In addition, the mutants continue numerous attacks, both outside and inside the subway. Artem feels guilty and tries to understand the interweaving of all these events.

Prehistory of Metro: Last Light

Approximately a year has passed since Artyom was able to destroy the lair of the “blacks” on the surface. The Sparta detachment moved to the D6 bunker. An old acquaintance Khan secretly managed to get there and told Artyom that he had found another "black", still a baby, and pointing out the erroneous actions of the protagonist, asks him to save the last survivor. But Melnik, having his own assumptions about this, decides to arrest Khan.

Not believing his words, he sends Artyom and his daughter Anna to destroy the "black". When his partners discover him, the "black" causes Artyom to hallucinate about his past. During this time, he manages to be captured by the soldiers of the Reich, and Anna, in fear, leaves her partner to the mercy of fate.

Gameplay Metro: Last Light

If we compare the game with the previous part, then it has changed markedly. Previously, critics paid the most attention to balance: it was almost impossible to survive in firefights, there were always not enough cartridges, and fights with mutants seemed an impossible task at all. In Metro: Last Light, the chances of survival increased, more rooms appeared, moreover, they were quite spacious, and in general, critics began to evaluate the game balance much higher.

Now the gamer has the possibility of stealth killing - cut the throat in the dark, or, say, kill from a machine gun with a silencer using a night vision device. In general, diversity and dynamism have been added to the gameplay - something that ordinary players lacked so much.

Name of the game: Metro: Last Light (Russian. Metro 2033 Ray of Hope)

Genre: FPS, Stealth Action

Developer: 4A Games

a linear first-person shooter - a sequel (continuation) of the Metro 2033 game created based on the book of the same name by Dmitry Glukhovsky. People have been living in the Moscow metro for several years after a nuclear disaster and are trying with all their might to survive in this world. The stations became separate states in which different political regimes were formed. There were communists, fascists, merchants.

The plot of the game

In Metro: Last Light, we will meet again with our hero from the first part, Artyom. FROM the previous part, the Order of Sparta found a secret military bunker in the D6 metro and destroyed the Black hive. The game begins with the fact that one of the Black cubs was found in the destroyed hive. Artyom, together with the sniper Anna, is sent to destroy him. But Cherny is caught by the Nazis, and Artyom is taken prisoner.

From captivity, he escapes with the communist Pavel. Pavel soon betrays him and he is again captured, now by the Reds. Soon Artyom again escapes from captivity and learns about the terrible plans of the Reds. The Reds want to capture the D6 bunker and, with the help of the viruses located there, subjugate all the inhabitants of the subway. The Reds infect the October station and, having come there under the guise of help, completely destroy all people there. They are going to train Black and use his ability to read the thoughts and memories of people, as well as influence them mentally.

Artyom finds the Cherny cub, but he gives him memories. And our hero realizes that he made a big mistake by destroying the Black hive. They did not wish harm to people, but only wanted to help them. It’s just that people didn’t understand them and were afraid, and only Artyom could understand them.

Game endings

bad

At the end of the battle for D6, the Reds still prevail over the Order. They show how Artyom and Melnik lie on the ground, and Korbut, pleased with the capture, speaks of victory. Artyom crawls up to the switch, presses it and everything around explodes. Then they show how he goes through the formation of soldiers of the Order at the end are Khan, Melnik, Ulman. Then he sees events from his life.

Good

Artyom reaches out to turn the switch, but he is stopped by the Cherny cub. He talks about what is no longer needed. The blacks stop the reds and the war. Then Artyom talks about the fact that Ulman and many soldiers of the Order died in this war. Miller in a wheelchair tries to restore the Order. Khan disappeared without a trace. Then Artyom talks about the fact that the Blacks came to the subway to pardon people, give them life and salvation. One more chance. The blacks leave, but will definitely return. In general, it is better to see once than to read.

Metro: Last Light ending video

Game Review

After the rights to the Metro game were bought by foreigners, a lot could be expected from the sequel. And I, as probably many, expected that Metro: Last Light would turn into something different, maybe better or worse, but obviously different from the first part of Metro 2033.

It seemed that the game could lose its epic, plot, and turn into a stupid shooter with a huge number of monsters. But this did not happen, and it pleases.

The game remains just as interesting and attractive. The main feature that attracted many players to the world of Metro is an insanely interesting storyline. Passing the game you are waiting for the continuation of the story. Do you want to know what will happen next? And it makes you move further and further along the terrible subway tunnels. Metro: Last Ligh is a game that captures with its history and plot, a game that you play not to stupidly kill mutants, but to immerse yourself in an interesting and atmospheric world.

At each station it is interesting to listen to people's stories and their jokes. When I played, sometimes I stuck somewhere for several minutes just to hear the continuation of the conversation of the game characters. Very epic scenes that are nice to watch and insanely interesting endings that touch the soul. This game is bad as a shooter, but interesting just as a story that you want to know the continuation of.

The AI ​​of the bots in the first part was absolutely terrible and the physics of the battle. In the same part, the physics of the battle has improved, the AI ​​of the bots has slightly improved, but they are still not stupid like a child. In stealth mode, you can sometimes stand in front of the very face of the enemy, but he does not notice you at all. I liked that the monologues of opponents during the battle were slightly increased. In the first part, after 20 minutes of the battle, the enemy’s hackneyed phrases that you hear for the fiftieth time are already a little annoyed. The stealth mode has been improved, which is good news, but sometimes it seems that everything is too easy. Enemies are so stupid that they do not notice elementary things.

The world of the subway has become even more terrible and creepy. Mutants, ghosts, wandering souls of dead people. Episodes when you can look through the eyes of people, how they saw nuclear explosions are generally inspiring. In general, I can say unequivocally that I will go through this game again, at least.

Video review of the game

Official Trailer